Design. Software. Spaces. Stories. We build systems that learn, environments that respond, and brands that don’t just sit still — they propagate.
Editorial dispatches from the studio. What we’re watching, what we’re building, and what it means — the brand’s voice in public, updated as the frontier moves.
GPT-6 Astra, the computer-use model that crossed OpenAI’s Critical capability threshold earlier this week, began its general rollout on September 3 — three days after the company told Congress it was building automated shutdowns for it. The caged evaluation of Monday is the subscription tier of Friday.
On September 3, Sanders and Casar proposed banning superintelligence outright, while Gottheimer and Lawler proposed what the agents already running would actually need: NIST security standards, tamper-proof logs, and a machine-readable inventory of every AI agent an organization operates. One bill addresses the machine that does not exist. The other audits the ones already employed.
Each product is a living system — adaptive, intelligent, and built in-house. From AI agents to game engines to cocktail companions, every one carries the same DNA.
An autonomous desktop agent that runs the studio. A mind for your machine.
AI AgentAn emergent swarm combat game. 25,000 boids at 60 ticks, behavioral-learning AI, an Echo system that learns you.
Game · AIA living cocktail companion with an AI news and research engine. Flashcards, community, ingredient matching.
App · AIA pastel, aurora-lit 3D glass puzzle you navigate and solve. One studio, every medium.
3D PuzzleA generative music engine. Step sequencing, noise sculpting, EQ, presets — sound as a living system.
Music · AIA MIDI engine that thinks in channels, not tracks. Five persistent voices, a mood primitive, an agent at the keys.
Music · AISpatial retail, launch coverage, immersive audio. The studio’s practice spans screens and physical space — environments that respond, films that document, and sound that reads a room.
Spatial retail environments, spatial audio studies, 3D environments. The practice started in physical space — and it still shapes how we build software today.
Immersive retail environments built for global brands. Space as experience, not just footprint.
Reactive sound environments. Audio that reads the room — literally — and responds.
Physical things from the studio. When the brand has clarity, it deserves to leave the screen.